Wereraven

Small or Medium Monstrosity (Lycanthrope), Neutral Good

STR
10 (+0)
DEX
15 (+2)
CON
11 (+0)
INT
13 (+1)
WIS
15 (+2)
CHA
14 (+2)
Mimicry.

The wereraven can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 12 Wisdom (Insight) check.

Actions

Multiattack.

The wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.

Beak (Raven or Hybrid Form Only).

Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the DM's control and has 10 Hit Points. Success: The target is immune to this wereraven's curse for 24 hours.

Scratch.

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Shortbow (Humanoid or Hybrid Form Only).

Ranged Attack Roll: +4, range 80/320 ft. Hit: 9 (2d6 + 2) Piercing damage.

Bonus Actions

Shape-Shift.

The wereraven shape-shifts into a Medium raven-humanoid hybrid or a Small raven, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

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Wereraven

Source: Ravenloft: The Horrors Within, p. 280 - Licenses and attribution