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White Maw
- STR
- 18 (+4)
- DEX
- 1 (-5)
- CON
- 20 (+5)
- INT
- 12 (+1)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
White Maw can occupy another creature's space and vice versa.
Any nonmagical weapon made of metal that hits White Maw corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. if its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits White Maw is destroyed after dealing damage.
White Maw can eat through 2-inch-thick, nonmagical metal in 1 round.
While White Maw remains motionless, it is indistinguishable from white stone.
Any creature that starts its turn in White Maw's space is targeted by a pseudopod attack if White Maw isn't incapacitated.
Actions
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 9 (2d8) acid damage. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Find this creature in the encounter builder

Source: Tales from the Yawning Portal, p. 248 - Licenses and attribution