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Wilfred Godefroy
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 13 (+1)
- WIS
- 14 (+2)
- CHA
- 17 (+3)
If Wilfred dies, he revives with all his Hit Points in 1d10 weeks somewhere in Mordent.
Wilfred can move through other creatures and objects as if they were Difficult Terrain. He takes 5 (1d10) Force damage if he ends his turn inside an object.
If Wilfred fails a saving throw, he can choose to succeed instead.
Grasping, ghostly servants surround Wilfred in a 5-foot Emanation originating from him. A creature that ends its turn in this area is subjected to the following effect. Charisma Saving Throw: DC 14. Failure: The target has the Charmed condition. While the creature is Charmed in this way, its Speed is reduced to 0. The target repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Actions
Wilfred makes two attacks, using Object Slam or Hunting Rifle in any combination.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Force damage.
Ranged Attack Roll: +6, range 40/120 ft. Hit: 9 (1d12 + 3) Necrotic damage.
Reactions
Trigger: A creature Wilfred can see makes an attack roll against him. Response: Wilfred chooses a Small or Medium creature within 5 feet of himself that has the Charmed condition. Wilfred and that creature swap places, and the creature becomes the target of the attack instead.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Wilfred teleports up to 60 feet to an unoccupied space he can see, and each creature within 10 feet of the space he left takes 4 (1d8) Necrotic damage. Wilfred can't take this action again until the start of his next turn.
Dexterity Saving Throw: DC 14, one creature Wilfred can see within 120 feet. Failure: 16 (2d12 + 3) Necrotic damage, and the target can't regain Hit Points until the start of its next turn. Failure or Success: Wilfred can't take this action again until the start of his next turn.
Wilfred makes one Object Slam attack.
Regional Effects
Mordent is altered by Lord Godefroy's presence, creating the following effects:
- Closing the Borders. While in his domain, Lord Godefroy can close or open the borders to Mordent. While the borders are closed, the groans and whispers of the dead fill the Mists surrounding Mordent. Creatures in the Mists have the Deafened condition.
- Ears Everywhere. While in his domain, Lord Godefroy can cast Sending, requiring no Material components and using Charisma as the spellcasting ability. When casting the spell in this way, Lord Godefroy can target any Undead creature in Mordent, in addition to the usual targets.
- Spectral Serfs. A Humanoid that dies in Mordent rises 7 days later as a Specter under Lord Godefroy's control, unless the Humanoid is restored to life.
If Wilfred dies, these effects end immediately.
Find this creature in the encounter builder

Source: Ravenloft: The Horrors Within, p. 142 - Licenses and attribution