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Will-o'-Wisp
- STR
- 1 (-5)
- DEX
- 28 (+9)
- CON
- 10 (+0)
- INT
- 13 (+1)
- WIS
- 14 (+2)
- CHA
- 11 (+0)
As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
The will-o'-wisp can't wear or carry anything.
The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
The will-o'-wisp sheds bright light in a 5 to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Actions
Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 301 - Licenses and attribution