Wine Weird

Large Elemental, Neutral

STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Invisible in Water.

The wine weird is invisible while fully immersed in water.

Water Bound.

The wine weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict.

Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the wine weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.

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Wine Weird

Source: Tomb of Annihilation, p. 141 - Licenses and attribution