Wyllow

Medium Humanoid (Any Race), Chaotic Neutral

STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
11 (+0)
Spellcasting.

Wyllow is an 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, mending, poison spray, produce flame

Level 1 (4 slots): cure wounds, entangle, faerie fire, speak with animals

Level 2 (3 slots): animal messenger, beast sense, hold person

Level 3 (3 slots): conjure animals, meld into stone, water breathing

Level 4 (3 slots): dominate beast, locate creature, stoneskin, wall of fire

Level 5 (3 slots): commune with nature, mass cure wounds, tree stride

Level 6 (1 slots): heal, heroes' feast, sunbeam

Level 7 (1 slots): fire storm

Level 8 (1 slots): animal shapes

Level 9 (1 slots): foresight

Actions

Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Change Shape (2/Day).

Wyllow magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. The archdruid can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. The archdruid reverts to its true form if it dies or falls unconscious. The archdruid can revert to its true form using a bonus action on its turn.

While in a new form, Wyllow retains its game statistics and ability to speak, but its AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and it gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. It can cast its spells with verbal or somatic components in its new form.

The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.

Find this creature in the encounter builder

Wyllow

Source: Waterdeep: Dungeon of the Mad Mage, p. 70 - Licenses and attribution