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Yorb
- STR
- 7 (-2)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
Yorb can breathe air and water.
Any creature that grapples Yorb or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.
Find this creature in the encounter builder

Source: Tomb of Annihilation, p. 108 - Licenses and attribution