Yorb

Small Humanoid (Grung), Lawful Evil

STR
7 (-2)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Amphibious.

Yorb can breathe air and water.

Poisonous Skin.

Any creature that grapples Yorb or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap.

Yorb's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Mesmerizing Chirr (Recharge 6).

Yorb makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 15 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.

Find this creature in the encounter builder

Yorb

Source: Tomb of Annihilation, p. 108 - Licenses and attribution