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Young Red Shadow Dragon
- STR
- 23 (+6)
- DEX
- 10 (+0)
- CON
- 21 (+5)
- INT
- 14 (+2)
- WIS
- 11 (+0)
- CHA
- 19 (+4)
While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.
While in dim light or darkness, the dragon can take the Hide action as a bonus action.
While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The dragon makes three attacks: one with its bite and two with its claws.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) necrotic damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 56 (16d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 85 - Licenses and attribution