Zargash

Medium Humanoid (Cleric, Human), Chaotic Evil

STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Cling to Life (Recharges after a Long Rest).

The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.

Special Equipment.

Zargash wears a bat-shaped amulet that has the properties of a ring of feather falling.

Spellcasting.

Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: light, thaumaturgy

1/day each: command, gaseous form, hold person, silence, speak with dead

Actions

Warhammer.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage when used with two hands.

Deathly Ray.

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage.

Bonus Actions

Animate Corpse (1/Day).

Zargash targets the lifeless corpse of one Humanoid he can see within 30 feet of him and commands it to rise, transforming it into a zombie under his control. The zombie takes its turn immediately after Zargash. Animating the zombie requires Zargash's concentration (as if concentrating on a spell). The zombie reverts to an inanimate corpse after 10 minutes, when it drops to 0 hit points, or when Zargash's concentration ends.

Find this creature in the encounter builder

Zargash

Source: The Wild Beyond the Witchlight, p. 223 - Licenses and attribution