Zlan

Huge Undead (Wizard), Chaotic Evil

STR
20 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
21 (+5)
WIS
18 (+4)
CHA
14 (+2)
Chardalyn Sense.

Zlan senses the emotions of anyone touching a piece of chardalyn within 100 miles of itself.

Legendary Resistance (3/Day).

If Zlan fails a saving throw, it can choose to succeed instead.

Magic Resistance.

Zlan has Advantage on saving throws against spells and other magical effects.

Next of the Seven (6/Year).

If Zlan dies within 100 miles of a piece of chardalyn at least 4 inches long, it re-forms from that piece of chardalyn in 1d10 days, regaining all its Hit Points. The new body appears in the unoccupied space nearest to the piece of chardalyn, and another lich's mind in the body seizes psychic control of the body.

Spellcasting.

Zlan casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19):

At will: Detect Magic, Detect Thoughts, Dispel Magic, Mage Hand, Message

2/day each: Dimension Door, Fly, Scrying

1/day each: Befuddlement, Disintegrate

Counterspell.

Zlan casts Counterspell in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

At will: Counterspell

Actions

Multiattack.

Zlan makes three attacks, using Slam or Bewildering Bolt in any combination. It can replace two attacks with a use of Spellcasting.

Slam.

Melee Attack Roll: +11, reach 10 ft. Hit: 12 (3d4 + 5) Bludgeoning damage plus 22 (4d10) Necrotic damage.

Bewildering Bolt.

Ranged Attack Roll: +11, range 120 ft. Hit: 27 (4d10 + 5) Psychic damage, and the target has the Charmed condition until the end of its next turn.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Retaliation.

Zlan makes one Slam or Bewildering Bolt attack.

Stoke Paranoia.

Wisdom Saving Throw: DC 19, one creature Zlan can see within 30 feet (with Disadvantage if the target is holding or wearing chardalyn). Failure: 27 (6d8) Psychic damage and the target has the Charmed condition for 1 minute or until Zlan dies. While Charmed, the target doesn't act as an ally to any creature. Success: Half damage only. Failure or Success: Zlan can't take this action again until the start of its next turn.

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Zlan

Source: The Lost Library of Lethchauntos, p. 287 - Licenses and attribution