Exorcist
D&D 2024 class: Exorcist. Source: GuideDrakkenheim. Explore rules, features, and source references for this entry. Subclass of Apothecary Exorcist An Exorcist comes prepared to deal with evil entities, sinister spirits, and fearsome fiends. Equipped with their holy symbol, a book of prayers, and a bag of ritualistic baubles, they stand ready to face the most unnatural and otherworldly entities of the realms. An Exorcist is accustomed to facing down insurmountable threats, with a holy symbol in hand they fear nothing, and stand as a shield between the realms of men, and those of monsters. Spiritual Study You gain proficiency in heavy armor and the Religion skill. If you already have this proficiency, you gain proficiency with another skill of your choice. You can use a holy symbol as an Spellcasting Focus for your apothecary spells and you gain a cantrip of your choice from the cleric spell list. This cantrip counts as an apothecary cantrip for you. Exorcist Spells You always have certain spells prepared after you reach particular levels in this class, as shown in the Exorcist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare. 1st bless, protection from evil and good 3rd spiritual weapon, zone of truth 5th counterspell, spirit guardians 7th banishment, last rites 9th dispel evil and good, flame strike Exorcist Spells Exorcism At 3rd level you gain the ability to imbue divine energy through your holy symbol to expel evil entities in the area, or purge their harmful effects from your allies. When you use this feature, you choose which effect to create. You can use this feature a number of times equal to half your proficiency bonus rounded down, you regain all expended uses on a short or long rest. If an Exorcism effect requires a saving throw, the DC equals your Apothecary spell save DC. Starting at 5th level, when an undead or fiend fails its saving throw against your Expel Evil f...