Mutagenist

D&D 2024 class: Mutagenist. Source: GuideDrakkenheim. Explore rules, features, and source references for this entry. Subclass of Apothecary Mutagenist Mutagenists have researched a serum that they inject to transform into a monstrous form. They use themselves as the conduit for this power and hurl themselves towards their enemies as a hulking abomination. They spend their lives researching and discovering new ways to improve and modify the serum in hopes of becoming the perfect form. Natural Philosophy You gain proficiency with alchemist's supplies and either the herbalism kit or poisoner's kit. You also gain proficiency in two additional languages and the Nature skill. If you already have this proficiency, you gain proficiency with another skill of your choice. Mutagenist Spells You always have certain spells prepared after you reach particular levels in this class, as shown in the Mutagenist Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare. 1st jump, toxic shield 3rd alter self, enhance ability 5th haste, water breathing 7th polymorph, stoneskin 9th reincarnate, septic shock Mutagenist Spells Transmogrifying Elixir As a bonus action, you may expend a spell slot to undergo a grotesque transformation. The transformation ends after one minute, or if you are reduced to 0 hit points or incapacitated. When you undergo this transformation you maintain your personality, alignment, and game statistics. However, several changes occur: Your Strength and Intelligence ability scores are swapped. Your size becomes Large, your jump distance is doubled, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Each of your hands transform into a big meaty fist, which you can use to make melee weapon attacks. It counts as a simple weapon for you. Your big meaty fists deal 1d10 + your Strength modifier + your Apothecary level bludgeoni...