Reanimator
D&D 2024 class: Reanimator. Source: GuideDrakkenheim. Explore rules, features, and source references for this entry. Subclass of Apothecary Reanimator A Reanimator is the master of life and death. Years spent perfecting their formula to bring the recently dead back, or to construct new life out of discarded flesh and patchwork anatomy, have left most Reanimators in a state constantly riding the lines between genius and madness. A Reanimator's skills at clutching life from the jaws of death make them exquisitely suited for dealing with death, and undeath. Their mad genius is presented with the construction of a creature made from the scrap body parts left behind by their enemies which storms forward into battle on their command. Spark of Life You learn the shocking grasp and spare the dying cantrips. These count as apothecary spells for you, and don't count against the number of apothecary cantrips you know. Reanimator Spells You always have certain spells prepared after you reach particular levels in this class, as shown in the Reanimator Spells table. These spells count as apothecary spells for you, but they don't count against the number of apothecary spells you prepare. 1st false life, inflict wounds 3rd gentle repose, invigorate 5th lightning bolt, revivify 7th death ward, corpse explosion 9th raise dead, nerve gas Reanimator Spells Corpsewrought Creature You have constructed a companion from scavenged body parts and brought it to life with your occult magic: a corpsewrought creature. The creature is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying Corpsewrought Creature stat block, which uses your proficiency bonus (PB) in several places. You can determine the cosmetic characteristics of the creature; your choice has no effect on its game statistics. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but t...