
Artificer: Alchemist
D&D 2024 class: Artificer: Alchemist. Source: Eberron: Forge of the Artificer. hit die d8, primary ability Intelligence, saving throws Constitution, Intellig... Alchemist Craft Magic Elixirs and Potions An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away. Tools of the Trade You gain the following benefits. Tool Proficiency You gain proficiency with Alchemist's Supplies and the Herbalism Kit. If you already have one of these proficiencies, you gain proficiency with one other type of Artisan's Tools of your choice (or with two other types if you have both). Potion Crafting When you brew a potion using the crafting rules in the Dungeon Master's Guide, the amount of time required to craft it is halved. Alchemist Spells When you reach an Artificer level specified in the Alchemist Spells table, you thereafter always have the listed spells prepared. 3 Healing Word, Ray of Sickness 5 Flaming Sphere, Melf's Acid Arrow 9 Gaseous Form, Mass Healing Word 13 Death Ward, Vitriolic Sphere 17 Cloudkill, Raise Dead Alchemist Spells Experimental Elixir Whenever you finish a Long Rest while holding Alchemist's Supplies, you can use that tool to magically produce two elixirs. For each elixir, roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. The elixir appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish. Drinking an Elixir As a Bonus Action, a creature can drink the elixir or administer it to another creature within 5 feet of itself. Creating Additional Elixirs As a Magic action while holding Alchemist's Supplies, you can expend one spell slot to create another elixir. When you do so, you choose its effect from the Experimental Elixir table rather than rolling. When you reach certain Artificer levels, you can make an additi...