Artificer: Artillerist

Artificer: Artillerist

D&D 2024 class: Artificer: Artillerist. Source: Eberron: Forge of the Artificer. hit die d8, primary ability Intelligence, saving throws Constitution, Intell... Artillerist Wield Destructive Power from Afar An Artillerist specializes in using magic to hurl energy, projectiles, and explosions on a battlefield. Tools of the Trade You gain the following benefits. Ranged Weaponry You gain proficiency with Martial Ranged weapons. Tool Proficiency You gain proficiency with Woodcarver's Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice. Wand Crafting When you craft a magic Wand, the amount of time required to craft it is halved. Artillerist Spells When you reach an Artificer level specified in the Artillerist Spells table, you thereafter always have the listed spells prepared. 3 Shield, Thunderwave 5 Scorching Ray, Shatter 9 Fireball, Wind Wall 13 Ice Storm, Wall of Fire 17 Cone of Cold, Wall of Force Artillerist Spells Eldritch Cannon Using Smith's Tools or Woodcarver's Tools, you can take a Magic action to create a Small or Tiny Eldritch Cannon in an unoccupied space on a horizontal surface within 5 feet of yourself. You determine its appearance, including whether you carry it or not (and your choice of legs or wheels, for the latter). It disappears if it is reduced to 0 Hit Points or after 1 hour. You can dismiss it early as a Magic action. Once you create a cannon, you can't do so again until you finish a Long Rest or expend a spell slot to create one. You can have only one cannon at a time and can't create one while you already have one. Arcane Firearm When you finish a Long Rest, you can use Woodcarver's Tools to carve special sigils into a Rod, Staff, Wand, or Martial Ranged weapon and thereby turn it into your Arcane Firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely. You can use your Arcane Firearm as a Spellcastin...