
Artificer: Reanimator
D&D 2024 class: Artificer: Reanimator. Source: Ravenloft: The Horrors Within. hit die d8, primary ability Intelligence, saving throws Constitution, Intelligence Reanimator Reassemble Corpses and Raise the Dead Reanimators defy the laws of nature in pursuit of gruesome experiments. These grim Artificers stitch together servants from disparate corpses, use foul magic to strengthen the living, and transform the art of necromancy into a terrifying science. Reanimator Spells When you reach an Artificer level specified in the Reanimator Spells table, you thereafter always have the listed spells prepared. 3 False Life, Spare the Dying, Witch Bolt 5 Blindness/Deafness, Enhance Ability 9 Animate Dead, Lightning Bolt 13 Blight, Death Ward 17 Antilife Shell, Raise Dead Reanimator Spells Reanimator's Skill Set You gain the following benefits. Jolt to Life When you cast Spare the Dying, you can modify the spell so that it sends a jolt of electricity through the target, reviving it. The target regains a number of Hit Points equal to your Artificer level, and each creature of your choice in a 10-foot Emanation [Area of Effect] originating from the target makes a Dexterity saving throw against your spell save DC, taking 2d4 Lightning damage on a failed save or half as much damage on a successful one. You can modify the spell this way a number of times equal to your Intelligence modifier, and you regain all expended uses when you finish a Long Rest. The Lightning damage of this feature increases by 1d4 when you reach Artificer levels 11 (3d4) and 17 (4d4). Reanimator's Tools You gain proficiency with Alchemist's Supplies. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice. Reanimated Companion Using Tinker's Tools or another type of Artisan's Tools with which you have proficiency, you can take a Magic action to create a Reanimated Companion through the power of necromancy and science. The companion manifests in an unoc...