
Cleric: Forge Domain
D&D 2024 class: Cleric: Forge Domain. Source: Xanathar's Guide to Everything. hit die d8, primary ability Wisdom, saving throws Wisdom, Charisma Forge Domain The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object. Clerics of these deities search for objects lost to the forces of darkness, liberate mines overrun by orcs, and uncover rare and wondrous materials necessary to create potent magic items. Followers of these gods take great pride in their work, and they are willing to craft and use heavy armor and powerful weapons to protect them. Deities of this domain include Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. At each indicated cleric level, add the listed spells to your spells prepared. 1st identify, searing smite 3rd heat metal, magic weapon 5th elemental weapon, protection from energy 7th fabricate, wall of fire 9th animate objects, creation Forge Domain Spells Bonus Proficiency When you choose this domain at 1st level, you gain proficiency with heavy armor and smith's tools. Blessing of the Forge At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon. Once you use this feature, you can't use it again until you finish a long rest. Channel Divinity: Artisan's Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. You conduct an hour-long ritual that crafts a n...