Cleric: Knowledge Domain

D&D 2024 class: Cleric: Knowledge Domain. Source: Player's Handbook (2014). hit die d8, primary ability Wisdom, saving throws Wisdom, Charisma Knowledge Domain The gods of knowledge-including Oghma, Boccob, Gilean, Aureon, and Thoth-value learning and understanding above all. Some teach that knowledge is to be gathered and shared in libraries and universities, or promote the practical knowledge of craft and invention. Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Followers of these gods study esoteric lore, collect old tomes, delve into the secret places of the earth, and learn all they can. Some gods of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu. At each indicated cleric level, you add the listed spells to your spells prepared. 1st command, identify 3rd augury, suggestion 5th nondetection, speak with dead 7th arcane eye, confusion 9th legend lore, scrying Knowledge Domain Spells Blessings of Knowledge At 1st level, you learn two languages of your choice. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature's thoughts. You can then use your access to the creature's mind to command it. As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds o...