Cleric: Light Domain

Cleric: Light Domain

D&D 2024 class: Cleric: Light Domain. Source: Player's Handbook (2024). hit die d8, primary ability Wisdom, saving throws Wisdom, Charisma Light Domain Bring Light to Banish Darkness The Light Domain emphasizes the divine power to bring about blazing fire and revelation. Clerics who wield this power are enlightened souls infused with radiance and the power of their deities' discerning vision, charged with chasing away lies and burning away darkness. The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky. Others are sentinels who pierce deception. Some are deities of beauty and artistry who teach that art is a vehicle for the soul's improvement. Light Domain Spells Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Light Domain Spells table, you thereafter always have the listed spells prepared. 3rd Burning Hands, Faerie Fire, Scorching Ray, See Invisibility 5th Daylight, Fireball 7th Arcane Eye, Wall of Fire 9th Flame Strike, Scrying Light Domain Spells Radiance of the Dawn As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to emit a flash of light in a 30-foot Emanation [Area of Effect] originating from yourself. Any magical Darkness-such as that created by the Darkness spell-in that area is dispelled. Additionally, each creature of your choice in that area must make a Constitution saving throw, taking Radiant damage equal to 2d10 plus your Cleric level on a failed save or half as much damage on a successful one. Warding Flare When a creature that you can see within 30 feet of yourself makes an attack roll, you can take a Reaction to impose Disadvantage on the attack roll, causing light to flare before it hits or misses. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). Y...