
Druid: Circle of the Land
D&D 2024 class: Druid: Circle of the Land. Source: Player's Handbook (2024). hit die d8, primary ability Wisdom, saving throws Intelligence, Wisdom Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of their communities. Circle of the Land Spells Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared. 3rd Blur, Burning Hands, Fire Bolt 5th Fireball 7th Blight 9th Wall of Stone Arid Land 3rd Fog Cloud, Hold Person, Ray of Frost 5th Sleet Storm 7th Ice Storm 9th Cone of Cold Polar Land 3rd Misty Step, Shocking Grasp, Sleep 5th Lightning Bolt 7th Freedom of Movement 9th Tree Stride Temperate Land 3rd Acid Splash, Ray of Sickness, Web 5th Stinking Cloud 7th Polymorph 9th Insect Plague Tropical Land Land's Aid As a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere [Area of Effect] centered on that point. Each creature of your choice in the Sphere [Area of Effect] must make a Constitution saving throw against your spell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Natural Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition, when you finish a Shor...