
Druid: Circle of the Sea
D&D 2024 class: Druid: Circle of the Sea. Source: Player's Handbook (2024). hit die d8, primary ability Wisdom, saving throws Intelligence, Wisdom Circle of the Sea Become One with Tides and Storms Druids of the Circle of the Sea draw on the tempestuous forces of oceans and storms. Some view themselves as embodiments of nature's wrath, seeking vengeance against those who despoil nature. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves and listening to the inscrutable whispers and roars of the winds. Circle of the Sea Spells When you reach a Druid level specified in the Circle of the Sea Spells table, you thereafter always have the listed spells prepared. 3rd Fog Cloud, Gust of Wind, Ray of Frost, Shatter, Thunderwave 5th Lightning Bolt, Water Breathing 7th Control Water, Ice Storm 9th Conjure Elemental, Hold Monster Circle of the Sea Spells Wrath of the Sea As a Bonus Action, you can expend a use of your Wild Shape to manifest a 5-foot Emanation [Area of Effect] that takes the form of ocean spray that surrounds you for 10 minutes. It ends early if you dismiss it (no action required), manifest it again, or have the Incapacitated condition. When you manifest the Emanation [Area of Effect] and as a Bonus Action on your subsequent turns, you can choose another creature you can see in the Emanation [Area of Effect]. The target must succeed on a Constitution saving throw against your spell save DC or take Cold damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die). Aquatic Affinity The size of the Emanation [Area of Effect] created by your Wrath of the Sea increases to 10 feet. In addition, you gain a Swim Speed equal to your Speed. Stormborn Your Wrath of the Sea confers two more benefits while active, as detailed below. Flight You gain a Fly Speed equa...