Paladin: Oathbreaker
D&D 2024 class: Paladin: Oathbreaker. Source: Dungeon Master's Guide (2014). hit die d10, primary ability Strength and Charisma, saving throws Wisdom, Charisma Oathbreaker An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart has been extinguished. Only darkness remains. A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features. Oathbreaker Spells You gain oathbreaker spells at the paladin levels listed. 3rd hellish rebuke, inflict wounds 5th crown of madness, darkness 9th animate dead, bestow curse 13th blight, confusion 17th contagion, dominate person Oathbreaker Spells Channel Divinity An Oathbreaker paladin of 3rd level or higher gains the following two Channel Divinity options. Control Undead As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect. Dreadful Aspect As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it. Aura of Hate Starting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin's Charisma modifi...