
Ranger: Fey Wanderer
D&D 2024 class: Ranger: Fey Wanderer. Source: Player's Handbook (2024). hit die d10, primary ability Dexterity and Wisdom, saving throws Strength, Dexterity Fey Wanderer Wield Fey Mirth and Fury A fey mystique surrounds you, thanks to the boon of an archfey or a location in the Feywild that transformed you. However you gained fey magic, you are now a Fey Wanderer. Your joyful laughter brightens the hearts of the downtrodden, and your martial prowess strikes terror in your foes, for great is the mirth of the fey and dreadful is their fury. Dreadful Strikes You can augment your weapon strikes with mind-scarring magic drawn from the murky hollows of the Feywild. When you hit a creature with a weapon, you can deal an extra 1d4 Psychic damage to the target, which can take this extra damage only once per turn. The extra damage increases to 1d6 when you reach Ranger level 11. Fey Wanderer Spells When you reach a Ranger level specified in the Fey Wanderer Spells table, you thereafter always have the listed spells prepared. 3rd Charm Person 5th Misty Step 9th Summon Fey 13th Dimension Door 17th Mislead Fey Wanderer Spells You also possess a fey blessing. Choose it from the Feywild Gifts table or determine it randomly. 1 Illusory butterflies flutter around you while you take a Short Rest or Long Rest. 2 Flowers bloom from your hair each dawn. 3 You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice. 4 Your shadow dances while no one is looking directly at it. 5 Horns or antlers sprout from your head. 6 Your skin and hair change color each dawn. Feywild Gifts Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1). You also gain proficiency in one of these skills of your choice: Deception, Performance, or Persuasion. Beguiling Twist The magic of the Feywild guards your mind. You have Advantage on saving throws to avoid or end the Charmed or Frightened condition. In add...