Ranger: Hollow Warden

Ranger: Hollow Warden

D&D 2024 class: Ranger: Hollow Warden. Source: Ravenloft: The Horrors Within. hit die d10, primary ability Dexterity and Wisdom, saving throws Strength, Dext... Hollow Warden Draw on the Might of Ancient Wild Terrors Legends tell that the most ancient and bloodthirsty terrors lurk deep within the old places of the earth. Hollow Wardens venerate and draw power from such beings, transforming themselves into merciless and monstrous guardians that stalk jagged coastlines, steep mountain crags, and other dark and wild places. Hollow Warden Spells When you reach a Ranger level specified in the Hollow Warden Spells table, you thereafter always have the listed spell prepared. 3 Wrathful Smite 5 Alter Self 9 Phantom Steed 13 Dominate Beast 17 Steel Wind Strike Hollow Warden Spells Wrath of the Wild You draw power from the strange and ancient horrors of the land, causing you to sprout unnatural growths, such as bloody antlers or putrid fangs, or causing your shadow to lengthen or twist around you. As a Bonus Action, you can expend a use of Favored Enemy to transform into a ghastly form, gaining the following benefits for 1 minute or until you have the Incapacitated condition, die, or end the transformation (no action required). Ancient Armor You gain a +1 bonus to AC, as your body is wreathed in rotten bark and beastly bristles. This bonus increases to +2 when you reach Ranger level 11. Prowling Retribution Immediately after a creature you can see within 5 feet of yourself deals damage to you or one of your allies, you can make an Opportunity Attack against that creature. Unnerving Aura When you transform and at the start of each of your subsequent turns, each creature of your choice in a 10-foot Emanation [Area of Effect] originating from you makes a Wisdom saving throw against your spell save DC. On a failed save, a creature has the Frightened condition until the start of your next turn. Hungering Might You gain a bonus to Constitution saving throws equal to your Wisdom...