
Ranger: Winter Walker
D&D 2024 class: Ranger: Winter Walker. Source: Forgotten Realms: Heroes of Faerûn. hit die d10, primary ability Dexterity and Wisdom, saving throws Strength,... Winter Walker Withstand the Horrors of Frigid Wastelands Winter Walkers hone their craft in the bleak and frozen wilds of places like Icewind Dale. These ruthless, rimed Rangers hunt monsters that haunt arctic wastelands, eventually becoming frigid terrors themselves. Winter Walkers are well versed in the phenomena of Icewind Dale, including the latent magic of fallen Netherese cities, endemic monsters like yeti and crag cat, and the rising threat of Underdark invaders. Due to their cold pragmatism, terrifying magic, and mastery of the region, Winter Walkers are regarded with equal parts respect and fear. Ten-Towns citizens say that Winter Walkers' frequent exposure to malignant entities gives them their fearsome powers. Many Reghed nomads, on the other hand, believe that nature spirits bestow on Winter Walkers a unique curse. Frigid Explorer You gain the following benefits. Biting Cold Damage from your weapon attacks, Ranger spells, and Ranger features ignores Resistance to Cold damage. Frost Resistance You have Resistance to Cold damage. Polar Strikes When you hit a creature with an attack roll using a weapon, you can deal an extra 1d4 Cold damage to the target, which can take this extra damage only once per turn. When you reach Ranger level 11, this extra damage increases to 1d6. Hunter's Rime Ice rimes you and your prey, protecting you and slowing them. When you cast Hunter's Mark, you gain Temporary Hit Points equal to 1d10 plus your Ranger level. Additionally, while a creature is marked by your Hunter's Mark, it can't take the Disengage action. Winter Walker Spells When you reach a Ranger level specified in the Winter Walker Spells table, you thereafter always have the listed spells prepared. 3 Ice Knife 5 Hold Person 9 Remove Curse 13 Ice Storm 17 Cone of Cold Fortifying Soul Your experience surviv...