Rogue: Phantom

Rogue: Phantom

D&D 2024 class: Rogue: Phantom. Source: Ravenloft: The Horrors Within. hit die d8, primary ability Dexterity, saving throws Dexterity, Intelligence Phantom Embrace Death and Wield Ghostly Power Some Rogues traverse the veil between life and death, shepherding opponents to the grave and slipping through the world as undetectable as a spirit. In these pursuits, a Rogue might discover a mystical connection to death itself. Such an individual becomes immersed in negative energy, infusing their strikes with deathly energy and stealing knowledge from souls who have passed on. Thieves' guilds value Rogues of this persuasion as highly effective information gatherers and spies. Wails from the Grave Immediately after you deal Sneak Attack damage to a creature on your turn, you can target a second creature that you can see within 30 feet of the first creature. Roll half the number of Sneak Attack damage dice for your level (round up), and the second creature takes Necrotic damage equal to the roll's total as wails of the dead sound around it. You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Whispers of the Dead Whenever you finish a Short Rest or Long Rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this benefit again to choose a different proficiency. Tokens of the Departed The spirits of the dead are drawn to you, and echoes of their past lives magically manifest as strange curios with resonant power. You gain two soul trinkets. A soul trinket is a Tiny object (the DM determines the trinket's form or has you roll on the Trinket in the Player's Handbook to generate it). If you move more than 30 feet from a trinket, the trinket immediately teleports to you, appearing somewhere on your person. Using Soul Trinkets You can use soul trinkets in the foll...