
Sorcerer: Aberrant Sorcery
D&D 2024 class: Sorcerer: Aberrant Sorcery. Source: Player's Handbook (2024). hit die d6, primary ability Charisma, saving throws Constitution, Charisma Aberrant Sorcery Wield Unnatural Psionic Power An alien influence has wrapped its tendrils around your mind, giving you psionic power. You can now touch other minds with that power and alter the world around you. Will this power shine from you as a hopeful beacon to others? Or will you be a terror to those who feel the stab of your mind? Perhaps a psychic wind from the Astral Plane carried psionic energy to you, or you were exposed to the Far Realm's warping influence. Alternatively, you were implanted with a mind flayer tadpole, but your transformation into a mind flayer never occurred; now the tadpole's psionic power is yours. However you acquired this power, your mind is aflame with it. Psionic Spells When you reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared. 3rd Arms of Hadar, Calm Emotions, Detect Thoughts, Dissonant Whispers, Mind Sliver 5th Hunger of Hadar, Sending 7th Evard's Black Tentacles, Summon Aberration 9th Rary's Telepathic Bond, Telekinesis Psionic Spells Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows. The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature. Psionic Sorcery When you cast any level 1+ spell from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of Sorcer...