
Sorcerer: Shadow Sorcery
D&D 2024 class: Sorcerer: Shadow Sorcery. Source: Ravenloft: The Horrors Within. hit die d6, primary ability Charisma, saving throws Constitution, Charisma Shadow Sorcery Bend Doom and Darkness to Your Will Your innate magic comes from the most nebulous and inscrutable forces of the Shadowfell or from other regions of supernatural darkness. You might trace your lineage to an entity from such a place, or perhaps you were exposed to the sinister energy of a shadow dragon and were transformed by it. Your shadowy magic allows you to command darkness, undeath, and woe. Shadow Spells When you reach a Sorcerer level specified in the Shadow Spells table, you thereafter always have the listed spells prepared. 3 Bane, Darkness, Inflict Wounds, Pass Without Trace 5 Hunger of Hadar, Nondetection 7 Greater Invisibility, Phantasmal Killer 9 Contagion, Creation Shadow Spells Power of Shadow You gain the following benefits. Eyes of the Dark You have Darkvision with a range of 120 feet and Blindsight with a range of 10 feet. In addition, if a spell you cast creates an area of Darkness, you can see normally through that spell's Darkness. Strength of the Grave If you would drop to 0 Hit Points and not die outright, you can make a Charisma saving throw (5 plus the damage taken). On a successful save, your Hit Points instead change to a number equal to your Charisma modifier plus your Sorcerer level. After you succeed on this save, you can't use this benefit again until you finish a Long Rest. Beasts of Ill Omen You can call forth a howling creature of shadow to hound your foes. You can spend 3 Sorcery Points to cast Summon Beast as a Bonus Action without expending a spell slot, without preparing the spell, and without Material components. The summoned creature appears as a beast made of shadow, and enemies within 5 feet of the summoned creature have Disadvantage on saving throws against spells you cast. Whenever you cast the spell, you can modify it so that it doesn't require Concen...