Chronopath
D&D 2024 class: Chronopath. Source: TalPsi. Explore rules, features, and source references for this entry. Subclass of Talent Chronopath Your awakened mind manipulates the flow of time, making it simply another dimension that all things move through. Unlike you, most creatures go in one direction through time, but you can look and wander back and forth, slow it down, speed it up, or make it stand still. Chronopaths are sometimes called time masters, and those who follow the Chronopath specialization do so at the Academy of Time. Chronopathy Adept When you roll a manifestation die to learn a new chronopathy power, you can roll the die twice and use either roll. In addition, after you make a manifestation test to manifest a chronopathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test. Rapid Manifestation You cause time around you to shift, speeding up the amount of time it takes to Manifest a Power. When you Manifest a Power, you can use this feature to shorten its manifestation time in any of the following ways: You Manifest a Power that normally requires a bonus action or a reaction (no action required). You can't cast a spell or manifest another power during the same turn, except for a cantrip with a casting time of 1 action or a 1st-order power with a manifestation time of 1 action. You use a bonus action to Manifest a Power that normally requires an action. You use an action to Manifest a Power that normally requires 1 minute. If a power has a manifestation time greater than 1 minute, you can manifest it in half its normal time. You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest. Decay You rapidly advance the age of objects with your mind, c...