Maverick

D&D 2024 class: Maverick. Source: TalPsi. Explore rules, features, and source references for this entry. Subclass of Talent Maverick You don't belong to a talent academy. Whether you rejected the offer when it came your way, or you don't even know such places exist, you make no special distinction between the powers you wield. By undertaking the Maverick specialization, you hone innate abilities that make any power you manifest more effective. Raw Power Your raw mental power hits your enemies harder. You can add your Intelligence modifier to one damage roll of any 1st-order power you manifest. Reduce Stress You have trained your mind to take on less stress. When you gain strain as a result of manifesting a power, you can halve the strain you gain, to a minimum 1 strain. Once you use this feature, you can't use it again until you finish a short or long rest. Energy Unleashed When your powers tax you, you release some of that debilitating energy out into the world. Whenever you gain strain, you can choose a creature you can see within 60 feet of you. That creature must succeed on a Wisdom saving throw against your talent power save DC or take 1d6 psychic damage for each strain you gain. Strain Order of Operations Whenever a feature, trait, or other option allows you to create an effect based on the amount of strain you gain, first apply any features, traits, or other options that reduce or increase strain before creating the effect. For example, if a maverick talent manifests a 4th-order power, rolls a 1 on their manifestation test, and gains 4 strain as a result, they can use all 4 strain to fuel their Energy Unleashed feature; or they can use their Reduce Stress feature to take only 2 strain, then use those 2 strain to fuel Energy Unleashed. They can't use Energy Unleashed first to deal full damage based on the strain they gained, then use Reduce Stress to eliminate some of that strain. Shock Absorption By making use of your psychic energy, you shield yourself fr...