Resopath
D&D 2024 class: Resopath. Source: TalPsi. Explore rules, features, and source references for this entry. Subclass of Talent Resopath Through sheer force of will, you create and reshape objects and creatures, literally making your dreams and your enemies' nightmares come true. Resopaths are sometimes called makers, and those who enter the Resopath specialization do so at the Academy of Creation. Manipulate Terrain You can shape the terrain around you, making it disadvantageous for your enemies by creating grasping hands, sentient vines, or other hindrances. As a bonus action, choose a point on the ground you can see within 60 feet of you. A 20-foot-square area centered on that point becomes difficult terrain for creatures of your choice. The effect remains in the area for 1 minute, or until you use this feature again. Once the area is established, you can use a bonus action each round to move the area up to 20 feet, or to move one willing creature you can see within the area to any unoccupied space within the area. You can use this feature a number of times equal to your Intelligence modifier (minimum once), regaining all uses when you finish a long rest. Resopathy Adept When you roll a manifestation die to learn a new resopathy power, you can roll the die twice and use either roll. In addition, after you make a manifestation test to manifest a resopathy power, you can reroll the manifestation die and use either roll. You can reroll a number of manifestation tests equal to your Intelligence modifier (minimum one test), regaining all uses when you finish a long rest. You can use this feature only once for a single manifestation test. Manifest Ally The power of your mind creates one or more living creatures that come to your aid. As a bonus action, you gain strain to create a soulless creature with the statistics of a Beast of your choice, whose challenge rating is no higher than your talent level divided by 3 (rounded down). The strain you gain equals the creature'...