
Warlock: Celestial Patron
D&D 2024 class: Warlock: Celestial Patron. Source: Player's Handbook (2024). hit die d8, primary ability Charisma, saving throws Wisdom, Charisma Celestial Patron Call on the Power of the Heavens Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn, or another heavenly entity. Or you might call on numerous such beings as you pursue goals aligned with theirs. Your pact allows you to experience a hint of the holy light that illuminates the multiverse. Celestial Spells The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Celestial Spells table, you thereafter always have the listed spells prepared. 3 Aid, Cure Wounds, Guiding Bolt, Lesser Restoration, Light, Sacred Flame 5 Daylight, Revivify 7 Guardian of Faith, Wall of Fire 9 Greater Restoration, Summon Celestial Celestial Spells Healing Light You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s to fuel this healing. The number of dice in the pool equals 1 plus your Warlock level. As a Bonus Action, you can heal yourself or one creature you can see within 60 feet of yourself, expending dice from the pool. The maximum number of dice you can expend at once equals your Charisma modifier (minimum of one die). Roll the dice you expend, and restore a number of Hit Points equal to the roll's total. Your pool regains all expended dice when you finish a Long Rest. Radiant Soul Your link to your patron allows you to serve as a conduit for radiant energy. You have Resistance to Radiant damage. Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell's damage against one of the spell's targets. Celestial Resilience You gain Temporary Hit Points whenever you use your Magical Cunning feature or finish a Short Rest or Long Rest. These Temporary Hit Points equal your Warlock level...