
Warlock: Fiend Patron
D&D 2024 class: Warlock: Fiend Patron. Source: Player's Handbook (2024). hit die d8, primary ability Charisma, saving throws Wisdom, Charisma Fiend Patron Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron's aims are evil-the corruption or destruction of all things, ultimately including you-and your path is defined by the extent to which you strive against those aims. Fiend Spells The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared. 3 Burning Hands, Command, Scorching Ray, Suggestion 5 Fireball, Stinking Cloud 7 Fire Shield, Wall of Fire 9 Geas, Insect Plague Fiend Spells Dark One's Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your Warlock level (minimum of 1 Temporary Hit Points). You also gain this benefit if someone else reduces an enemy within 10 feet of you to 0 Hit Points. Dark One's Own Luck You can call on your fiendish patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add 1d10 to your roll. You can do so after seeing the roll but before any of the roll's effects occur. You can use this feature a number of times equal to your Charisma modifier (minimum of once), but you can use it no more than once per roll. You regain all expended uses when you finish a Long Rest. Fiendish Resilience Choose one damage type, other than Force, whenever you finish a Short Rest or Long Rest. You have Resistance to that damage type until you choose a different one with this feature. Hurl Through Hell Once per turn when you hit a creature with an attack roll, you can try to...