Witch
D&D 2024 class: Witch. Source: Fumble. hit die d8, primary ability Wisdom, saving throws Wisdom, Charisma Hit Die d8 Powerful Consequences Witches are infamous for their curses, but they do not curse others on a whim. A witch curse is most often a consequence for causing harm or disrespectful behavior toward the witch or the people and places under their care. curses range from minor, temporary rebukes to permanent punishments for wicked acts. If the recipient demonstrates understanding and remorse, the witch may be persuaded to lift the curse. Connection and Community A home-both a location and the people who live there- is a foundational part of witchcraft. A witch often serves as a protector, counselor, and Healer to the people (and animals, plants, and spirits) who live near them, whether or not this role is sanctioned by the local authorities. Often, this spellwork is seamlessly incorporated into simple home goods and handcrafts, familiar gifts that comfort their recipients and lie dormant until needed. While a witch doesn’t necessarily stay in one place, they understand the importance of community, and work to preserve balance between people, the natural world, and supernatural forces wherever they go. Becoming a Witch When making a Witch, consider your character’s relationship to the world and the creatures around them. How closely do they live to the subjects of their care, and what would it take to make your Witch break away from them? How did they meet their familiar, and what do they do for each other? What everyday rituals ground them in their work? Perhaps your character is new to witchcraft, or perhaps they spent years as an apprentice learning traditions, rituals, and hexes from their mentor. If your character had a mentor, what was your relationship with that Witch, and what lessons did they impart to you beyond the practices of Spellcasting and magic? As a Level 1 Character Gain the traits listed in the class overview. Gain the Witch level 1 feat...