Arms of the Betrayers

D&D 2024 deity: Arms of the Betrayers. Source: Explorer's Guide to Wildemount. pantheon Exandria, domains Death, War Before the Calamity, eight of the Betrayer Gods each forged a sentient weapon using the life force of a greater fiend and gave the weapon to a chosen champion in the kingdom of Ghor Dranas. The Calamity flung these weapons across Wildemount, burying them in mountains, forests, fields, and underground. Several of these weapons have been recovered, but a few have never been found and are highly sought-after. The weapons-or more properly, the fiends bound inside them-attract their own followings of mortal worshipers. When an Arm of the Betrayers is found, it grants its wielder some of the power of the Betrayer Gods and the wisdom of the fiend within. The bound fiends know that their war was lost long ago, but they still desire to be used in battle, win victories, and spill blood in the hands of skilled warriors. As a weapon's wielder becomes more powerful, so too does the weapon, which in turn is able to lend even more magic to the wielder. Whenever a weapon's wielder dies, the weapon disappears and reappears elsewhere. The Betrayer Gods made the following weapons, which are described in more detail in chapter 6: Blade of Broken Mirrors. This stone dagger of Tharizdun has yet to be found after the Calamity. It has the power to warp reality around its wielder. The life force of a glabrezu named Ragazuu was used to forge the weapon. Grovelthrash. This obsidian warhammer carries the tortured will of Torog and can raze whole structures with a single strike. The life force of an ultroloth named Ciria was used to forge the weapon. Lash of Shadows. This Zehir-touched whip ends in five serpent heads that pump poisons of varying effects into the wielder's foes. The life force of a marilith named Sizlifeth was used to forge the weapon. Mace of the Black Crown. This mace with a fiend's head of ruby carries the boon of Asmodeus, capable of summoning devils for th...