Mystra
D&D 2024 deity: Mystra. Source: Forgotten Realms: Heroes of Faerûn. pantheon Faerûnian The Lady of Mysteries is a god of tremendous power, even among other deities. Her dominion is the Weave, the sum total of magic, from which spells are drawn. Like magic itself, Mystra has undergone many changes over the millennia, including two known passings of her mantle. The faith of Mystra is pervasive throughout Faerûn, which is unsurprising in a land so touched by magic. Her worshipers include those who use magic or work closely with it, such as alchemists and sages. The goals of her faithful are simple: to preserve and promulgate magic throughout the Realms. Mystra's faithful watch for those who demonstrate magical potential, and they help such people find tutelage with a suitable mentor. She communicates through her Chosen, by sending a Animal Lord or pixie, or through animals that are blue, white, or multicolored. The blue-clad priests of Mystran temples, called dweomerkeepers, wield both arcane and divine magic. Mystra inspires magic-centric organizations such as the Knights of the Mystic Fire, her foremost martial champions. In cities and towns, the Children of the Starry Quill serves as an information and spy network, while the Order of the Shooting Star pursues her interests in the wilderness. The secretive Sisterhood of the Silver Fire opposes the Cult of the Dragon, tracking down and destroying copies of the Tome of the Dragon, the book that details how to turn a dragon into a dracolich. Mystra relies on Chosen more than most deities, and the ranks of her Chosen include the Seven Sisters (the daughters of Mystra, including Alustriel Silverhand, Laeral Silverhand, and the Simbul), Elminster Aumar, and other legendary spellcasters. She gives her Chosen the ability to call on silver fire, a destructive manifestation of pure magic that can also restore magic to places that have been cut off from the Weave. Knights of the Mystic Fire Elite warriors in service to Mystr...