The Luxon
D&D 2024 deity: The Luxon. Source: Explorer's Guide to Wildemount. pantheon Exandria, domains Arcana, Light Very few throughout Exandria have heard of the Luxon, and fewer still believe they even exist. The Luxon is the central deity of the Kryn Dynasty and their way of life, but study of the Luxon beyond the borders of Xhorhas has only recently begun-and such study is mostly motivated by the Dwendalian Empire's desire to gain an advantage in the war. The Luxon doesn't have an active consciousness or personality. The worship of them is largely a system of pure faith, backed by scientific and metaphysical truths that stem from the discovery of the beacons and the Umavi who interpret their meaning (see "Kryn Dynasty" in chapter 2). Priests of the Luxon often study dunamis and its primal arcane nature, while others are born with dunamantic gifts granted by the reality-bending powers of the beacons. Those that do call on the rarer threads of divinity use the beacons themselves as a source of magic. Appearance By all accounts, the Luxon's original form is believed to be a colossal, shapeless body of impossibly bright light, like a burning star. Followers of the Luxon carry small, often hollow, dodecahedrons as a symbol of their faith. Origins of the Luxon According to the teachings of the Kryn and the Umavi who scribe their faith, it is believed that long before the gods of Exandria came to shape this world, there was a time when a single Light came from the dark nothingness. Other lights came into being around them, settling as the stars in the cosmos. This one Light, however, resisted the force that beckoned them to burn like their star-fated brethren. This one Light wanted to understand what they were and chose to wander alone, choosing a different path. This choice led to endless stretches of lonely dark, the voices of the stars silent to the Light that walked away. Lonely, they wandered until they found a cold, dark rock: a world. The Light grew fond of this rock...