Zinzerena
D&D 2024 deity: Zinzerena. Source: Mordenkainen's Tome of Foes. pantheon Drow, domains Trickery As the patron of assassination, illusions, and lies, Zinzerena personifies cruelty, stealth, misdirection, and survival by any means necessary. In some ways, Malyk is her reflection, and in many interpretations of the age-old stories, the two gods are siblings or lovers. But Zinzerena is more palatable to female drow than Malyk, and she condones the study of arcane magic. The liturgy of Zinzerena is passed on in the form of folk tales, for her faith has no place among the leadership of drow society. Her tales usually describe her hiding and waiting until her foes are weakened or lax in their attention before she attacks. Those who respect or revere Zinzerena are almost always of modest social status, or worse. Even the most prestigious of noble estates, where a high priestess reigns supreme, might have a number of her followers among the commoners who work as servants and staff. Only the most capricious of nobles would enter her priesthood, though some have done so. Inevitably, when such traitors are discovered, they are cast out from their houses. Ironically, these maverick nobles often become leading figures in Zinzerena's cult, for they are the best educated and most politically experienced of her followers. Her adherents come from a wide range of occupations, including common thieves, laborers, guides, physicians, poets, and nearly any other profession. What they all share is a rebellious spirit and a desire for change. In some stories, Zinzerena is Lolth's daughter, who was spirited away and hidden from her by illusions. In other tales, she begins life as a mortal elf who uses glamors to trick her way into the company of the gods. Regardless, Zinzerena always has some element of illusion magic about her, and she uses it and other deceptions to get the better of more powerful opponents. Deceit and taking advantage of others' weaknesses are recurring themes in the t...