Improvised Damage
D&D 2024 hazard: Improvised Damage. Source: Dungeon Master's Guide (2024). hazard type Generic Hazard The Improvising Damage table gives guidelines for determining damage on the fly. 1d10 Burned by coals, hit by a falling bookcase, pricked by a poison needle 2d10 Struck by lightning, stumbling into a firepit 4d10 Hit by falling rubble in a collapsing tunnel, tumbling into a vat of acid 10d10 Crushed by compacting walls, hit by whirling steel blades, wading through lava 18d10 Submerged in lava, hit by a crashing flying fortress 24d10 Tumbling into a vortex of fire on the Elemental Plane of Fire, crushed in the jaws of a godlike creature or a moon-size monster Improvising Damage The Damage Severity and Level table is a guide to how deadly these damage amounts are for characters of different levels. Cross-reference a character's level with the damage being dealt to gauge the severity of the damage. 1-4 5 (1d10) 11 (2d10) 5-10 11 (2d10) 22 (4d10) 11-16 22 (4d10) 55 (10d10) 17-20 55 (10d10) 99 (18d10) Damage Severity and Level Nuisance damage rarely poses a risk of death to characters of the levels shown, but a severely weakened character might be laid low by this damage. Deadly damage poses a significant threat to characters of the levels shown and could potentially kill such a character that's missing many Hit Points.