Crown of Horns

Crown of Horns

D&D 2024 item: Crown of Horns. Source: The Lost Library of Lethchauntos. type Wondrous Item, Artifact rarity, Requires attunement The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow is set a black diamond whose depths swirl with weird, malignant energy. Myrkul created the Crown of Horns at the height of his power. When Myrkul was slain by Mystra, he imbued the crown with his dying essence. Myrkul has since returned to become one of the Dead Three, and the Crown of Horns continues to further his gruesome will by seeking out mortal agents and gradually transforming them into powerful Undead scions. Should a wearer prove unworthy of this honor, the crown teleports away to find a new mortal to corrupt for its master. Cursed The crown is cursed. Attuning to the crown extends the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you: Bound You are unwilling to part with the crown, wearing it at all times, and you can't voluntarily end your Attunement to the crown. Cruel Your alignment becomes Neutral Evil. Doomed You slowly transform into a monstrous servant of Myrkul over the course of 365 days. During that time, the transformation is purely cosmetic; these cosmetic changes slowly fade if you end Attunement to the crown before completing the transformation. When the transformation is complete, you become a Lich under the DM's control. Each time you use this Artifact's Cone [Area of Effect] of Undeath or Myrkul's Hand benefit, there is a 10 percent cumulative chance that you instantly complete this transformation. Cone of Undeath You can take a Magic action to unleash a wave of unholy light in a 60-foot Cone [Area of Effect]. Each creature in the Cone [Area of Effect] makes a DC 18 Constitution saving throw, taking (4d8) Necrotic damage...