Hand of Vecna

Hand of Vecna

D&D 2024 item: Hand of Vecna. Source: Dungeon Master's Guide (2024). type Wondrous Item, Artifact rarity, Requires attunement Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming a lich. A treacherous lieutenant named Kas brought Vecna's rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that still seek to work Vecna's will in the world. The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a shriveled left extremity. Random Properties of the Eye and Hand The Hand of Vecna has the following random properties: 1 Artifact Properties; Minor Beneficial Properties property 1 Artifact Properties; Major Beneficial Properties property 1 Artifact Properties; Minor Detrimental Properties property Attuning to the Hand To attune to the hand, you must press it against the stump where your left hand was. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Properties of the Hand When you are attuned to the hand, your alignment is Neutral Evil, and you gain the following benefits: Great Strength Your Strength becomes 20 unless it is already 20 or higher. Icy Touch Any melee spell attack you make with the hand and any melee attack made with a weapon held by it deals an extra 2d8 Cold damage on a hit. Spellcasting The hand has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Hand of Vecna Spells table from the hand (save 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from it, the hand casts Suggestion on you (save 18; no Concentration required), demanding that you commit an evil act. The hand might have a specific act i...