Orb of Damara

D&D 2024 item: Orb of Damara. Source: The Lost Library of Lethchauntos. type Wondrous Item, Artifact rarity, Requires attunement A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that would enable him to achieve his dream. Yet the potential power of his creation terrified Damara so much that he dared not use the orb. Instead, the wizard entombed himself with the Artifact to seal it away. The Orb of Damara is about 6 inches in diameter and is made of a glassy, iridescent material that's like obsidian but incredibly hard. If held to one's own lips with the intention of consuming it, the orb shrinks to the size of a grape. Properties of the Orb While attuned to the orb, you gain the following benefits: Dragon's Breath You can take a Magic action to exhale a 15-foot Cone [Area of Effect]. When you do, choose Acid, Cold, Fire, Lightning, or Poison. Each creature in the Cone [Area of Effect] makes a DC 18 Dexterity saving throw, taking 6d6 damage of the chosen type on a failed save or half as much damage on a successful one. Fear Aura You exude a terrifying aura in a 20-foot Emanation [Area of Effect] while you don't have the Incapacitated condition. You can take a Magic action to disable or enable this aura. Any enemy that starts its turn in the aura must succeed on a DC 18 Wisdom saving throw or have the Frightened condition until the start of its next turn. A creature that succeeds on this save is immune to the aura's effects for 24 hours. Flight You have a Fly Speed of 60 feet and can hover. Random Properties The Artifact has the following random properties (see chapter 7 of the Dungeon Master's Guide): 2 Artifact Properties; Minor Beneficial Properties properties 2 Artifact Properties; Minor Detrimental Properties properties Spellcasting The orb has 6 charges and regains 1d4 + 2 expended charges daily at dawn. While attuned...