Ruby Rod of Asmodeus

Ruby Rod of Asmodeus

D&D 2024 item: Ruby Rod of Asmodeus. Source: Chains of Asmodeus. type Rod, Artifact rarity, Requires attunement Asmodeus's Ruby Rod is said to have been constructed from a shard of pure evil, a ruby soaked in the blood of the innocents, the drool from a draconic deity, and the tears of 777 angels. It is a magic rod that functions as a morningstar and you have a +2 bonus to attack and damage rolls made with it. All damage dealt with it is converted to necrotic, and when you hit a good aligned creature, that creature takes an extra 2d12 necrotic damage. The Ruby Rod of Asmodeus has 66 charges and regains 6d6 charges each nightfall. Asmodeus is always capable of perceiving through the rod and knows the exact location of any creature attuned to it. If a creature uses the special abilities of the rod without Asmodeus's permission, they take 2d12 necrotic damage each use, doubled if they're good aligned. This damage ignores resistances and immunities, and if it kills the user, Asmodeus permanently claims their soul. Random Properties The Ruby Rod of Asmodeus has the following random properties: 1 Artifact Properties; Minor Beneficial Properties property 1 Artifact Properties; Major Beneficial Properties property 2 Artifact Properties; Major Detrimental Properties properties Asmodeus is immune to the detrimental properties of the weapon. Bow to the King You may use an action to expend 33 charges to use the rod to force all creatures within a 150-foot-radius to bow to you. A creature must succeed on a 21 Charisma saving throw or be forced to kneel for up to 1 hour. Creatures immune to the charmed condition have advantage on their save. Each time a kneeling creature takes damage, they may repeat the save, ending the effect on a success. The effect also ends early for kneeling creatures if they're touched by the Ruby Rod. Acid, Cold, and Lightning At a cost of 9 charges each use, you may use an action to trigger one of the following effects: You project acid in a 60-foot l...