Sling Bullets of Althemone

D&D 2024 item: Sling Bullets of Althemone. Source: Theros: No Silent Secret. type Ammunition, Very Rare rarity The sling bullets come in a pouch, which contains 1d4 + 4 bullets. Roll on the Magic Sling Bullets table for each bullet to determine its magical property. You have a +2 bonus to attack and damage rolls made with each of these bullets. If a bullet misses its target, the bullet teleports back into the pouch. Once a bullet hits a target, the bullet loses its magic. 1 Banishment. A creature that takes damage from this bullet must succeed on a 15 Charisma saving throw or be banished as though affected by the banishment spell. 2 Fulguration. On a hit, this bullet deals an extra 2d8 lightning damage to its target. All other creatures within 10 feet of the target must each succeed on a 15 Constitution saving throw or take 1d8 thunder damage. 3 Stunning. On a hit, this bullet deals an extra 1d10 force damage, and the target is stunned until the end of your next turn. 4 Tracking. A creature that takes damage from this bullet is marked with a glowing rune where the bullet hit. The mark lasts 24 hours. While the creature is marked, you always know the direction to it. Magic Sling Bullets Ammunition Very Rare