Staff of the Forgotten One

D&D 2024 item: Staff of the Forgotten One. Source: Tomb of Annihilation. type Wondrous Item, Artifact rarity, Requires attunement by a sorcerer, warlock, or... This crooked staff is carved from bone and topped with the skull of a forgotten archmage whom Acererak destroyed long ago. Etched into the skull's forehead is acererak rune, which is known on many worlds as a sign of death. Beneficial Properties While the staff is on your person, you gain the following benefits: Your proficiency bonus to Intelligence (Arcana) and Intelligence (History) checks is doubled. You can't be blinded, charmed, deafened, frightened, petrified, or stunned. Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless you harm them. You can wield the staff as a +3 quarterstaff that deals an extra 10 (3d6) necrotic damage on a hit. Invoke Curse The Staff of the Forgotten One has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the staff, you can use an action to expend 1 charge and target one creature you can see within 60 feet of you. The target must succeed on a Constitution saving throw (using your spell save DC) or be cursed. While cursed in this way, the target can't regain hit points and has vulnerability to necrotic damage. A greater restoration, remove curse, or similar spell ends the curse on the target. The Forgotten One The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the staff's skull protects Acererak from this spirit's vengeance. Each time a creature other than Acererak expends any of the staff's charges, there is a 50 chance that the life force tries to possess the staff wielder. The wielder must succeed on a 20 Charisma saving throw or be possessed, becoming an NPC under the DM's control. If the intruding life force is targeted by magic such as a dispel evil and good spell, it becomes trapped in the staff once more. Once it takes control of another creatu...