True-Ice Shards (Rapier)

D&D 2024 item: True-Ice Shards (Rapier). Source: Chains of Asmodeus. type Melee Weapon, Artifact rarity, Requires attunement, properties Finesse, damage 1d8... This item is paired with Crafted from the very glacier in which he was imprisoned, the True-Ice Shards are a rapier and parrying dagger (main gauche) pair used by Levistus. They exemplify his time spent in the glacier, augmenting telepathy, divination, and defense. Due to his control over ice, Levistus can conjure the True-Ice Shards from anywhere, including if they were destroyed. You gain a +3 bonus to attack and damage rolls made with the magical rapier and it does 1d8 cold damage instead of its regular damage. Because Levistus conjures the True-Ice Shards at will, he often rewards a copy of the artifact to his most loyal followers. The copies are identical to the original with one exception: Levistus can destroy or retrieve a copy at any time. Random Properties The True-Ice Shards have the following random properties: 2 Artifact Properties; Major Beneficial Properties properties 2 Artifact Properties; Minor Detrimental Properties properties 1 Artifact Properties; Major Detrimental Properties property Sub-Zero Cold damage dealt with the shards ignores resistances and immunities. Creatures vulnerable to cold damage take triple damage from the True-Ice Shards, rather than double. After you damage a creature with the shards, you may use a bonus action to force the creature to make a 22 Constitution saving throw. On a failed save, the creature that took the damage becomes vulnerable to cold damage for 24 hours. Once you use this feature, you may not use it again until after you have finished a long rest. The Best Defense As a reaction to being attacked, you use the rapier to increase your defense, adding +3 to your AC until the end of your next turn. If you attack with the rapier before the end of your next turn, you do not have its +3 bonus to attack and damage rolls. Mental Command While attuned to the Tr...