Wand of Orcus

Wand of Orcus

D&D 2024 item: Wand of Orcus. Source: Dungeon Master's Guide (2024). type Wand, Artifact rarity, Requires attunement, damage 1d6 bludgeoning Crafted and wielded by Orcus, this ghastly wand slips from the demon lord's grasp from time to time. When it does, it magically appears wherever the demon lord senses an opportunity to achieve some fell goal. The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water within 10 feet of the wand is destroyed. Any creature besides Orcus that tries to attune to the wand makes a 17 Constitution saving throw. On a successful save, the creature takes 10d6 Necrotic damage. On a failed save, the creature dies and, if it is a Humanoid, turns into a Zombie. Magic Weapon You can wield the wand as a magic Mace that grants a +3 bonus to attack rolls and damage rolls made with it. The wand deals an extra 2d12 Necrotic damage on a hit. Random Properties The Wand of Orcus has the following random properties: 2 Artifact Properties; Minor Beneficial Properties properties 1 Artifact Properties; Major Beneficial Properties property 2 Artifact Properties; Minor Detrimental Properties properties 1 Artifact Properties; Major Detrimental Properties property The detrimental properties of the Wand of Orcus are suppressed while the wand is attuned to Orcus. Protection You gain a +3 bonus to Armor Class while holding the wand. Spells The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table from it (save 18). The table indicates how many charges you must expend to cast the spell. Animate Dead 1 Blight 2 Circle of Death 3 Finger of Death 3 Power Word Kill 4 Speak with Dead 1 While attuned to the wand, Orcus or a follower blessed by him can cast each of the wand's spells using 2 fewer charges (minimum of 0). Call Undead While holding the wand,...