Downtime Activity: Work
D&D 2024 rule: Downtime Activity: Work. Source: Xanathar's Guide to Everything. rule type Variant Optional When all else fails, an adventurer can turn to an honest trade to earn a living. This activity represents a character's attempt to find temporary work, the quality and wages of which are difficult to predict. Resources Performing a job requires one workweek of effort. Resolution To determine how much money a character earns, the character makes an ability check: Strength (Athletics), Dexterity (Acrobatics), Intelligence using a set of tools, Charisma (Performance), or Charisma using a musical instrument. Consult the Wages table to see how much money is generated according to the total of the check. 9 or lower Poor lifestyle for the week 10-14 Modest lifestyle for the week 15-20 Comfortable lifestyle for the week 21+ Comfortable lifestyle for the week + 25 gp Wages Complications Ordinary work is rarely filled with significant complications. Still, the Work Complications table can add some difficulties to a worker's life. Each workweek of activity brings a 10 chance that a character encounters a complication. 1 A difficult customer or a fight with a coworker reduces the wages you earn by one category.* 2 Your employer's financial difficulties result in your not being paid.* 3 A coworker with ties to an important family in town takes a dislike to you.* 4 Your employer is involved with a dark cult or a criminal enterprise. 5 A crime ring targets your business for extortion.* 6 You gain a reputation for laziness (unjustified or not, as you choose), giving you disadvantage on checks made for this downtime activity for the next six workweeks you devote to it.* Work Complications Variant Optional