Encounters at Sea
D&D 2024 rule: Encounters at Sea. Source: Ghosts of Saltmarsh. rule type Rule The open seas provide endless opportunities for adventure. This section supplies you with a variety of random tables, perfect for detailing the challenges awaiting your characters on and beneath the waves. Random Encounters For each day of a voyage, in addition to checking for hazards, roll a d20. On a 19 or 20, the ship has a random encounter. If you roll both a hazard and a random encounter, the ship experiences both. They might occur simultaneously or in an order of your choice. The levels given on the following tables allow you to sculpt what dangers the characters face. The low-level table is useful for when a ship travels in safe waters, while the higher-level ones are suited for primeval waters, far from well-trafficked sea lanes. The tables also allow for encounters with other ships and the discovery of mysterious, uncharted islands. Additional tables for further detailing such encounters are included later in this appendix. 01-03 3d6 Quipper 04-08 1 swarm of quippers 09-12 3d10 Dolphin (see appendix C) 13-14 1 giant octopus 15-16 1d4 Killer Whale 17-18 1d6 merfolk 19-20 1d6 Giant Sea Horse 21-24 1d8 Giant Crab 25-28 1d4 Reef Shark 29 1 hunter shark 30-34 1d4 sahuagin 35-37 1d4 koalinth (see appendix C) 38-40 A rank 1 whirlpool connected to the Elemental Plane of Water (see "Whirlpools") 41-45 1d4 Locathah (see appendix C) 46-51 1d3 Harpy 52-54 2 merrow 55-57 1 sahuagin priestess and 1d4 sahuagin 58-59 1 koalinth sergeant and 2d4 koalinth (see appendix C for both) 60-62 1 plesiosaurus 63-64 1d3 Sea Hag 65-67 1d4 Blood Hawk 68-70 1 sahuagin champion (see appendix C) 71-74 1 giant shark 75 1 young bronze dragon 76-00 A ship (generated at random) Open Water Encounters (Levels 1-4) 01-03 1 giant shark 04-07 1d4 Swarm of Quippers 08-11 1d10 Killer Whale 12-17 3d6 merfolk 18-25 1 sahuagin high priestess and 1 sahuagin wave shaper (see appendix C for both) 26-30 2d8 Giant Crab 31-35 2d...