Mire Arsenal Firearms
D&D 2024 rule: Mire Arsenal Firearms. Source: Fumble. rule type Fumble rule Fumble rule Mire Arsenal Pneumatic Pistol Tiny, Handheld 1d6 30/60 Reload 100, Light Vex 600 gp Pneumatic Shotgun Tiny, Long 1d12 60/120 Reload 100, Two-Handed, Heavy Slow or Push 800 gp Pneumatic Rifle Tiny, Long 1d6 60/120 Reload 100, Automatic, Burst Fire, Two-Handed, Heavy Slow 800 gp Pneumatic Cannon Large, Siege 8d10 400/1200 Reload 1/4, Loading, Two-Handed Push 10 10,000 gp Pneumatic Machine Gun Large, Siege 5d10 400/1200 Reload 1000, Burst Fire, Automatic, Two-Handed, Heavy Slow 10,000 gp Pneumatic Grenade Launcher Tiny, Handheld Grenade effect 600 ft. Reload 1 - 700 gp Pneumatic Spray Flamethrower Tiny, Handheld Spray effect 30 ft. Reload 2 - 700 gp Pneumatic Firearms Explosive Firearms Explosive Pistol 2d6 40/120 Reload 6, Light Vex 400 gp Explosive Shotgun 2d12 80/240 Reload 4, Two-Handed, Heavy Slow or Push 600 gp Explosive Assault Rifle 2d6 80/240 Reload 30, Burst Fire, Automatic, Two-Handed, Heavy Slow 600 gp Explosive Cannon 9d10 500/1000 Reload 1/4, Loading, Two-Handed Push 10 5,000 gp Explosive Machine Gun 6d10 500/1000 Reload 30, Burst Fire, Automatic, Two-Handed, Heavy Slow 10,000 gp Explosive Sniper Rifle 3d12 300/800 Reload 1 Slow 1,000 gp Explosive Repeating Rifle 1d12 80/240 Loading, Two-Handed Slow 700 gp Explosive Firearms Grenades and Sprays Ammunition for a launcher or spray has a Save DC of 12 + the attacker's Proficiency Bonus. A grenade can also be thrown using the Utilize Action to a point within 20 feet. Grenades include Explosion Grenade using Shatter for 50 gp, Greater Explosion Grenade using Fireball with half the Damage dice converted to Thunder for 300 gp, Smoke Grenade using Fog Cloud for 20 gp, Flashbang Grenade using Confusion with a 1-round duration for 60 gp, Gas Grenade using Stinking Cloud with a 10-minute duration for 100 gp, and Mustard Gas Grenade using Cloudkill with a 10-minute duration for 500 gp. Sprays include Bullet Spray, a 15-foot cub...